In this post, I am going to examine things in the World of Warcraft that if I could, I would change or improve. Now, these thoughts are not entirely all mine, I have complied some of them in my reading and communication on the subject, but I believe that these would be beneficial to the play and environment of the World of Warcraft. I would ask after you read these to express your own ideas on the subjects. I would like to have some stimulated debate on the pros and cons of these suggestions as well as here what changes you would like to see in WOW. If you care to dream, offer your insights, please.
Real Estate
For some time now there has been much talk about player and guild owned structures in the World of Warcraft. This would allow players and guilds to carve out their own little niches within WOW to store items, decorate, and meet. The benefits to this could be tremendous. Guilds would have a "guild hall" to store items, post photos, meet to role-play and discuss raids, and each player might have a footlocker or small closet in their guildhall where they could store their items. Player houses could be a place for players to store heirlooms, gear, post photos, and invite folks over.
This would also allow crafters to have recipes to construct items that could be placed in these structures creating yet another aspect to the economy; and you thought Obama was going to create more jobs! LOL. The houses/guild halls could be level regulated and cost different amounts for different structures and floor plans. I would suggest that items would be available for purchase and installation into these places; to include repair/vendor bots, porting gates/devices, bank interfaces, AH monitors, and mailboxes. I also would hope that if this came to fruition that WOW would make this structure completely designable to include interiors, exteriors, landscaping, and furniture modifications. Would it not be neat for herbalist to be allowed to plant a garden to farm their wares or leather workers to raise beast for their hides?
I have played MMO's, specifically Star Wars Galaxies which allowed guild and player structures. The problem I saw was that many of these structures littered the landscape and often would go un-used or abandoned. I have a solution for this. Make the structures and a small surrounding property an instance and provide something like a hearthstone to get there. If a player wanted to invite another to their home, they could have some type of portal invite system that would allow this. You could even have a system within the social menu to allow persons certain level of access to your property. This sounds logical, does it not? I am not sure what game mechanics are involved here, but I believe this would be a feasible system to avoid visible urban sprawl in The Barrons.
Profession: Woodcrafter
I propose the following: the profession of woodcrafter and the sub profession of logger. How this would work is the logger would be able to gather and process wood for materials that could be used as a woodcrafter. This profession could possibly make bows, staves, boats, wagons, arrows, furniture, and parchments. Blizzard could also open up sea exploration, sea navigation quests, and maybe even ship combat. I know this spurn directly from other MMO's, but let's be honest part of the success WOW is their ability to take MMO gaming aspects and make them much better than anything else available. I believe this would add yet another awesome aspect to the game.
Bounties
Players could place money-based bounties on other opposition faction players. The expense would be based on how much the initiating player wanted to spend but have a level threshold minimum. Filling these bounties would reward the monetary prize along with some xp. Any time a player enters a BG or other pvp type environment that would be susceptible to these bounties for a certain period. These bounties could be posted in an interface in cities.
I truly believe this would be a great addition to world pvp and allow opposing factions guilds to wage war on one another. This later aspect I think has great potential for game play and may even provide for a different type of guild; one solely for waging war against an opposing faction guild. Could you also imagine the role playing potential this may have?
XP PVP Rewards
I am not sure the best way to approach this. I have thought that an honor point to xp transfer of some type may be the way. I also think maybe that pvp objectives might issue honor points and xp in small denominations. I love to pvp, but due to the little playtime I get sometimes, I often feel that I am wasting my play time and potential advancement of non-end game toons because I am not leveling.
I really hope some of my ideas on this post are insightful. I enjoy idea mongering and believe it's post and discussion like this that help game dev's to evolve the game we all love so much. Again, please comment to this post, or email me with your thoughts at roguetwilight@gmail.com
Blood and Honor! to all and have a very safe and happy thanksgiving.
~From the Sharpened Pen of
Dolance
http://markssapstraps.blogspot.com/

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