Monday, July 27, 2009
Twisted Nether Blogcast » Shared Topic: If You Could Buy a Month of WoW With Gold?
Twisted Nether Blogcast » Shared Topic: If You Could Buy a Month of WoW With Gold?
Friday, July 24, 2009
PVP: World of Combat
And for those who play on PVE servers, there really is never a need to learn PVP unless you want to delve into the Battlegrounds and maybe later into arena. I started on a PVE server (Sentinels) and tried some bg's in the early game, and became quickly frustrated. Even though I was miserable at it, I was still very intrigued. While BG's at first made not a lot of sense, once you learn PVP skills and the strategy behind the games, it becomes much more enjoyable. Today, I really enjoy BG's, and believe they don't get the player and developer focus they deserve.
My main ended up being a rogue Dolance, and I was fortunate enough to be able to be guided by one of the best PVP rogues in the game Alkira, also our guild leader. Our guild, Twilight Society, on occasion we would
venture to the Gurubashi Areana in Stranglehold Vale where we would team up and battle against each other. By watching Alkira and seeing how he moved and worked his crowd control, I learned a great deal quickly. I have also had quit a few conversations with him on this topic and in time we have become great friends.
I in no way have met his level of pvp, but I am coming along quit well; indeed!
PVP may not be for everyone but it is for anyone who wants to give it a shot (pun absolutely intended). What I mean is you don’t need any certain gear to start your hand at another fantastic feature of game play in the World of Warcraft.
So to dive further into PVP, I rolled some toons on a PVP/RP server (Ravenholdt). Wow, this was a whole new experience. I got a true taste of world PVP. As I progressed through the ranks I grew very found of having to watch over your back. When you get board with the every day grinding you can camp opposite faction areas. Many times have I sat giggling while taking out some low level toons in TM and then hiding in the trees watching all the high level cavalry go running by. I enjoy solo play quit a bit, but teaming up on quest especially in neutral areas like Tanaris is really a big help and often you get to skirmish a little with opposing faction players in the area. Even boring traveling from Zone to Zone leveling had a whole new flavor and excitement. One of Blizzard's Wow tips is if you take the road you are less likely to incur aggressors, not so on a PVP server. Taking the road often gets you whacked by a leveling 80 farming some lowbie zone. That brings me to my next topic; Ganking.......
Ganking.....defined so many different ways. What is it to gank or be ganked. I have actually had some heated debates on this very topic. I was explained to by a good friend of mine that ganking is: anytime you attack a flagged player when they don't expect it. To be fair this was on the PVE server I play. Let me remind you I play a rogue. I found this hard to swallow; the very premise of a rogue is sneak attacks and dirty tricks and argued this point quit vehemently. Again to be fair this was in regards to a Guild Member who had an opposing faction toon at level 80 that had to be flagged to complete a holiday quest. I attacked him and was later chastised in guild chat for doing do. The drama quickly ceased and although i was riled, my friend (Zermata - good friend), calmed me with reason. That is when the ganked conversation begun.
My stance is this: ganking occurs when a flagged player is engaging or just has engaged in combat and is not at full health when you attack (in world PVP). This is clearly dis honorable. What is not ganking is attacking a flagged player near your same level and playing to win using stealth, cover, or trickery to accomplish the kill. I feel very strongly about this and believe this is one premise to world pvp. Now, the question of hitting lower level toons. Unfortunately this may be a necessary evil. While this can be seen as ganking and probably is, there are occasions when soilders need bait. I simply mean, that by popping a few lower level toons, the help cries come out and then your competition soon arrives. Now, what I dislike is camping corpses, and try very hard not to do this. There are some times where my bait needs a little squeezing to cry out, and so be it, war is hell.
I enjoy PVP very much and have really grown both in skill and understanding. I hear on occasion, I really would like to try PVP but am not sure how to "get into it". Its simple, it has a medium learning curve, you just have to try it, keep with it, and then decide if this play style is for you. Good hunting mates, until my next message.....
Thursday, July 9, 2009
Interesting Concept
Monday, December 22, 2008
In the Christmas Spirit
This gift giving was received very warmly by other players on the server. Many thanks were given a few recruitment leads were made. I have to say I felt very proud of my guild for committing these acts of kindness. Very proud indeed.
My guild is a social based guild, and often hold social events, parties for players who reached level 70 or now 80, and truly has a family atmosphere. This giving exercise really speaks highly our of guild leadership and membership.
Scooner commented during the event that he wished Blizzard would catch wind of our dealings and give us some special recognition. My first comment was "good luck", but I wonder in the vast player world of WOW, if any other guilds have tried such a project. I am guessing our endeavor has be one of the first of its kind.
I cannot say enough how proud I am of the Twilight Society and the leadership that made this event happen. I hope all of you have a very Merry Christmas, a happy New Year, and a great holiday season. If anyone knows of other guilds who have done something like this, please comment to this post I would be interested in seeing who else out there might have pulled this off.
From my sharpened pen, Blood and Honor! to all..............
Dolance
Thursday, November 27, 2008
IF I COULD CHANGE THE WORLD!
In this post, I am going to examine things in the World of Warcraft that if I could, I would change or improve. Now, these thoughts are not entirely all mine, I have complied some of them in my reading and communication on the subject, but I believe that these would be beneficial to the play and environment of the World of Warcraft. I would ask after you read these to express your own ideas on the subjects. I would like to have some stimulated debate on the pros and cons of these suggestions as well as here what changes you would like to see in WOW. If you care to dream, offer your insights, please.
Real Estate
For some time now there has been much talk about player and guild owned structures in the World of Warcraft. This would allow players and guilds to carve out their own little niches within WOW to store items, decorate, and meet. The benefits to this could be tremendous. Guilds would have a "guild hall" to store items, post photos, meet to role-play and discuss raids, and each player might have a footlocker or small closet in their guildhall where they could store their items. Player houses could be a place for players to store heirlooms, gear, post photos, and invite folks over.
This would also allow crafters to have recipes to construct items that could be placed in these structures creating yet another aspect to the economy; and you thought Obama was going to create more jobs! LOL. The houses/guild halls could be level regulated and cost different amounts for different structures and floor plans. I would suggest that items would be available for purchase and installation into these places; to include repair/vendor bots, porting gates/devices, bank interfaces, AH monitors, and mailboxes. I also would hope that if this came to fruition that WOW would make this structure completely designable to include interiors, exteriors, landscaping, and furniture modifications. Would it not be neat for herbalist to be allowed to plant a garden to farm their wares or leather workers to raise beast for their hides?
I have played MMO's, specifically Star Wars Galaxies which allowed guild and player structures. The problem I saw was that many of these structures littered the landscape and often would go un-used or abandoned. I have a solution for this. Make the structures and a small surrounding property an instance and provide something like a hearthstone to get there. If a player wanted to invite another to their home, they could have some type of portal invite system that would allow this. You could even have a system within the social menu to allow persons certain level of access to your property. This sounds logical, does it not? I am not sure what game mechanics are involved here, but I believe this would be a feasible system to avoid visible urban sprawl in The Barrons.
Profession: Woodcrafter
I propose the following: the profession of woodcrafter and the sub profession of logger. How this would work is the logger would be able to gather and process wood for materials that could be used as a woodcrafter. This profession could possibly make bows, staves, boats, wagons, arrows, furniture, and parchments. Blizzard could also open up sea exploration, sea navigation quests, and maybe even ship combat. I know this spurn directly from other MMO's, but let's be honest part of the success WOW is their ability to take MMO gaming aspects and make them much better than anything else available. I believe this would add yet another awesome aspect to the game.
Bounties
Players could place money-based bounties on other opposition faction players. The expense would be based on how much the initiating player wanted to spend but have a level threshold minimum. Filling these bounties would reward the monetary prize along with some xp. Any time a player enters a BG or other pvp type environment that would be susceptible to these bounties for a certain period. These bounties could be posted in an interface in cities.
I truly believe this would be a great addition to world pvp and allow opposing factions guilds to wage war on one another. This later aspect I think has great potential for game play and may even provide for a different type of guild; one solely for waging war against an opposing faction guild. Could you also imagine the role playing potential this may have?
XP PVP Rewards
I am not sure the best way to approach this. I have thought that an honor point to xp transfer of some type may be the way. I also think maybe that pvp objectives might issue honor points and xp in small denominations. I love to pvp, but due to the little playtime I get sometimes, I often feel that I am wasting my play time and potential advancement of non-end game toons because I am not leveling.
I really hope some of my ideas on this post are insightful. I enjoy idea mongering and believe it's post and discussion like this that help game dev's to evolve the game we all love so much. Again, please comment to this post, or email me with your thoughts at roguetwilight@gmail.com
Blood and Honor! to all and have a very safe and happy thanksgiving.
~From the Sharpened Pen of
Dolance
http://markssapstraps.blogspot.com/
Monday, November 24, 2008
Breaking the Chains.......
I primarily play the horde side and have to be honest, there seems to me to be just as much if not more of justice and honor within the Horde as there is in the Alliance. I believe that one of WOW's better features is that the Alliance and Horde are opposed, but there really is no clear alignment of one side being the all evil empire. If you look close at the story lines of the Orc and Tauren you will find a lot of honor based tradition that in my opinion rivals the honor of some Alliance Races. In fact, the Tauren might have gone to the Alliance, if not betrayed by the humans. And speaking again from my vantage point, the players on the horde side seem to be more mature and honor based.
The DK starting area was done superbly. It follows a story line from being a minion to the dark, to breaking the chains of the Lich King, and delving back into the factions of Azeroth. The last quest simply makes you go beg forgiveness and acceptance back into your faction side. Very well done!
I have taken my DK Injon towards the discipline of frost. I enjoy tanking and this seems to be the proper path. I had heard from persons in the beta that the frost DK would make a great off-tank but was never intended as a main. I found out after my first dungeon, this is hardly the case. I have tanked on palys and warriors and found the DK to be as good if not better. I tank very well as a DK and enjoy doing it. What I love even as a frost DK, I have been able to dps dungeons as well. Certainly not as well as other dps classes or the blood/unholy spec'd DK's, but enough to hold a dps spot. Amazing design indeed.
I believe with the latest patches and expansion, Blizzard is really trying to make classes more versatile. This is good but also may be a problem. If everyone can tank and dps, the mastering of these arts is going to be less. I have heard plenty that Blizzard wants to make their playability easier for the average once in awhile player. I have mixed emotions about this. I enjoy the class specialization and and the team position matrix of WOW, so I hope they are very careful with this transition to the middle. We all hate waiting for a tank or healer for a group, but lets not get away from position separation of the classes; I fear this would change the game in a way I would not care for.
I was lucky enough to have time to venture into some BG's this past weekend
with Injon. I have never played better in a BG in my life, even with a
rogue. At one point, I took a 69 lvl NE DK (Injon Lvl 64) two times consecutively.
The frost must be my thing. Due to this success I can see myself running more BG's, I have always loved pvp, but find it hard to justify during the time I play because your not really leveling.
Well I hope you all are enjoying the expansion, and hope to hear your comments soon. Blood and Honor! my friends and good day.........
Dolance
